Luigis Mansion Image For Mac
.Updated images/descriptions from the great contributer, MKJordan.Random LM stuff I haven't bothered to put on here yet.More Art & Wallpaper (and redo that entire page).Possible AR Code section. And if anyone still knows anything about Luigi running on stage and using the Poltergust 3000 in Paper Mario 2, please tell me if it does happen. We present you our collection of desktop wallpaper theme: Luigis Mansion. You will definitely choose from a huge number of pictures that option that will suit you exactly! If there is no picture in this collection that you like, also look at other collections of backgrounds on our site.
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Luigi's Mansion |
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Also known as: Luigi Mansion (JP) This game has unused animations. |
To do:
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Luigi's Mansion is one of the launch titles for the GameCube. After foolishly believing that he's won a mansion from a contest he never entered, Luigi arrives to find that Mario has already been taken inside. Now it's up to Luigi to find and pull Mario out of this mess, while the ghosts who own the mansion try to scare him. Unfortunately, his only line of defense is a vacuum cleaner.
An enhanced port of the game was released on the Nintendo 3DS in 2018.
- 13Invisible Furniture
- 15Unused Paths
Subpages
Unused Graphics Unused chat heads, ending graphics, and the original GBH timer. |
Unused Models An influx of models. Ranging from cosmetics, all the way to Mario! Wait, what? |
Unused and Unseen Animations The ghosts could've been terrifying. |
Unused Text Everything from developer comments to straight-up unused text strings. |
Unused Audio E. Gadd and Luigi just won't shut up. |
Unused Areas It may be hard to get your art in a gallery. It might be hard to get your gallery in a game. |
Regional Differences You're telling me that Europe got the most difficult mode? |
Debug Modes There's a lot more than the Simple Debug mode. |
ADemo Oddities Behind the scenes! |
Early Mansion Image
An earlier design for the mansion can be seen in the background image used on the title screen. In the cutscene played at the beginning of the game, chimneys can be seen on top of the mansion; they are not present on the title screen's background. This implies that the title screen was created before the mansion's design was finalized.
Unused Multiplayer Splitscreen
An unused two player splitscreen can be activated with a simple Action Replay code. When the code is activated, a second Luigi will spawn and it will bind the second controller port to it. When both Luigi are near each other, only the first player's camera is shown; moving further away causes the game to go into splitscreen mode. The second Luigi may act a little broken, since you can't properly stun ghosts as well as enter rooms that the first Luigi isn't it. Doors will take a while for the second Luigi to enter through, and captured ghosts by the second Luigi won't actually count.
Unused Multiplayer Splitscreen:
Version | Decrypted |
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Europe (Revision 2) | 044C5770 00000001 040058FC 483739E4 043792E0 7C0802A6 043792E4 90010004 043792E8 9421FFF0 043792EC 38600098 043792F0 4BE589D5 043792F4 38800001 043792F8 906D011C 043792FC 4BE61695 04379300 38210010 04379304 80010004 04379308 7C0803A6 0437930C 4E800020 04075560 800D011C 0400CA40 60000000 0400CAA0 60000000 0403FE58 60000000 |
Unused Poisoned State
Luigi has an unused 'poisoned' state in which he moans, loses health (and coins), expels purple heart particles, plays a wobbling sound and uses an unused animation called DOKU_LP (POISON_LOOP) in which he dances between each foot and holds himself while choking. In the animation he also uses the otherwise unused sad eyes texture and puffs his cheeks out. At the end of the animations he slaps his face.
To activate it, enter one of the following Action Replay codes and then press B + D-Pad Up:
Version | Encrypted | Decrypted |
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USA | CYZJ-HD1Q-DVHH3 J3U2-9UWV-YBCPR UE09-PJ70-E6U18 UTKZ-60UJ-4PAB0 | 00BA32FB 08000000 4A4CAFD0 00000208 323A2B84 00008050 423A2B84 09A44320 |
Europe | F5HC-5TPP-9FXCD KHWK-6VN2-KMZ4J ZU4Y-G8FC-CV1U8 RWW2-RV33-5BYXF | 00725BE5 18000000 4A4B8590 00000208 3238FDE4 00008050 4238FDE4 09A44320 |
Europe Demo | 4B7D-244B-9R563 420U-FF3R-QEQR9 V7WB-NKKZ-9TU68 W0T0-NJJU-CDNVX | 00724C0A 18000000 CA4BA890 00000208 323920E4 00008050 423920E4 09A44320 |
Unused Luigi States
The game also still holds three more unused modes for Luigi, which consist in a near-identical replica of the crawl sequence used when the purple ghosts (nicknamed by fans as 'Bashers') scared him at the E3 2001 demo, the pink ghost scare attack from the Nintendo Difference build, and an otherwise unseen 'alert' mode.
The first has Luigi's health limit be capped to its half, 50 HP, while he crawls uncontrollably across the room he's in, on a very similar fashion to E3 2001. It should be noted that, despite the similarity to the earlier build's crawl sequence, this routine seems to have been updated with a couple of features such as a sweat particle effect which is used in Toad's crying animation on the retail build, and the way he crawls automatically - control stick input only changing his direction - and much faster in comparison. There are unused ghost animations associated with this.
The second routine caps his health to 70 HP, as happens with the pink ghost's scare seen on Nintendo Difference. However, Luigi's movement speed is lowered and his head is locked to a looking-down position; although that's apparently the maximum extent of this state, the game is actually attempting to make him play an animation that is not defined properly, so it defaults to 00 (Wait/Standstill) instead.
The third, interestingly, only seems to trigger on lit rooms. When in this state, Luigi enters a frightened/scared state, which plays in place of his normal idle animation, and the engine plays one of his 'uneasy' voice clips. He also tiptoes instead of walking during movement.
Start crawl routine upon damage:
Version | Decrypted |
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Japan | 040B4990 38000064 |
USA | 040B6220 38000064 |
Europe | 040B95AC 38000064 Muslim and AJew (feat. Remedy & Cilva Ringz)30. Shaolin - 6Eme Chaudron (Remix) (feat. El p cancer for cure rar 3200. |
E. Gadd's Lab Oddities
Using an Action Replay code, it is possible to control Luigi in the main room of E. Gadd's Lab. The room is larger than it appears to be, and several things suggest it was once a playable area, rather than merely part of a cutscene:
- It is recommended to start a new save file if the code is active.
- There are two doors, neither of which can be opened since its part of the room geometry and not as a separate door. One can barely be seen normally, while the other is never seen. The unseen door leads to the Training Room, which ended up being an option on the menu.
- Behind E. Gadd is a ladder. It might look like a decoration, but it can actually be climbed to a certain extent. Once you hit the apex of the ladder, you will fall down and land on or close to E. Gadd.
- E. Gadd's Lab has a minimap, normally visible from the Game Boy Horror in the same manner as the one for the mansion. The only two places you can view it from are the Training Room and the Gallery, since you don't have control of Luigi in the other parts of E. Gadd's Lab.
- If Luigi lands on E. Gadd's head he will act as if he's in a cold environment, triggering his cold animation.
Always able to move (PAL):
Map Modifier (for E. Gadd's Lab)
Removed Graveyard Stake
A stake can be seen in the Graveyard in prerelease screenshots, but not in the final game. However, it still exists in the simplified version of the area used for the Balcony (area2/room_11) and the same model file as used for that (a_kui_1.bin) exists unused in the actual Graveyard (area2/room_16). In the 3DS version, a remade model can be found in in the Balcony files, but it isn't actually placed and the model doesn't exist in the Graveyard files anymore.
Lighting up the Mansion
By using the Action Replay code below, it's possible to turn on the lights in areas where they never turn on. Since hallway sections only become lit after the area's boss has been defeated, the basement hallway and 3rd floor hallway lights never turn on due to their boss being the final boss which ends the game once defeated.
PAL code:
Key over the Door to the Parlor
If the key to the Parlor is obtained while in possession of the Game Boy Horror, a key icon will appear over the door to the Parlor like any other key. However, this is normally not visible since the key is obtained before the player has access to the Game Boy Horror.
Collision Mesh
Map9, the arena on the mansion's roof where Luigi battles King Boo and Bowser, has an unused collision mesh floating far above the ground, out of reach. It appears to follow the outline of the two chimneys and the elevator room, suggesting that it was a barrier to keep things from going out of bounds. The reason it was dummied out is unclear.
DolphinOS Build Dates
The OS build dates for all three versions of the game are present within start.dol. The Japanese build date is located at 0x20A438, the US build date is located at 0x215158, and the European build date is located at 0x20A438.
Version | Build Date |
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Japanese | |
North American | |
Interactive Multi-usage Demo Disc October 2001 (USA) | |
European (and European 1.01) | |
Interactive Multi-Game Demo Disc March 2002 (Europe) |
Unused Textbox Color Variants
Gold Ghost | Bowser | Mario |
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The unused icons have a place for the listed boxes. The first one is dialogue for the Gold Ghost seen in prerelease versions, second is Bowser's, and third is Mario's. The Mario one ended up being used in the 3DS remake.
Invisible Furniture
The Twins' Room
On the Twins' Room's fourth wall, there is an invisible piece of furniture that Luigi can interact with by tapping or sucking. It seems to act as a drawer/cabinet by default. It has a scanbox that shares the same positions as the model's, and it seems to be the same size of a poster scanbox - although nothing happens when it's scanned.
The Roof
In the doorframe on the roof, there's a piece of invisible furniture that can be interacted with and scanned. However, when scanned, Luigi only speaks the first line of text from the furniture scan event's (event77) dialogue file since no scan ID was assigned to the furniture. This also applies to the other furniture scanboxes on the rooftop since none of their scan dialogue was assigned either. This invisible furniture is also present on the King Boo/Bowser fight arena (map9).
The Storage Room
In the Storage Room, there's an invisible pole where the fake wall is. Attempting to interact with it freezes Luigi and displays him saying 'Huh..?'. It can also be interacted with the Game Boy Horror, but the same results are given. The Game Boy Horror scanboxes are shown for reference. Oddly enough, there is also a Conservatory poster out of bounds. Nothing happens when it's scanned as well.
Unused Speedy Spirits
The game actually was meant to have 25 Speedy Spirits, but only 15 of those are used (iyapoo1-15) - the other 10 (iyapoo16-25) were scrapped. Apparently, only types 16-20 still have their actors intact; interestingly, they also don't seem to use the behavior code section commonly used by Speedies (named EnItemObake.) Types 21-25 seem to have had their actors deleted and only parameter files / DOL actor entries remain for them, which means they cannot be spawned into the game at all. Types 16-20 which still have theirs can be spawned - although they seem 100% broken from a first glance, using the GBH's scanner to see them (or editing their enemyinfo's invisible property to 0) reveals they're using the fuyu animation on the background, and they also have hearts; however, they can't be interacted with in any way.
Unused Paths
Unused Skeleton Ghost Path
There are two unused paths for the main mansion, called skul_23_1 and skul_23_2. 'skul' refers to the skeleton ghosts called Mr. Bones, while '23' refers to the 23rd room in the mansion's data, the Courtyard. There are similarly-named path files for the Mr. Bones ghosts that appear in the Graveyard and in the Telephone Room, but no Mr. Bones appear in the Courtyard in the final game, rendering these paths unused.
Unused Kitchen Grabber Path
obake_8_1, the path used for the Kitchen's Flash ghost, has an identical duplicate under the name topoo_8_1; 'topoo' is the internal name for the Grabbing Ghosts and '8' refers to the 8th room in the mansion's room archive data, the Kitchen. A screenshot from an earlier build of the game in the Instruction Booklet (page 17) suggests that this path was named as such because of a scrapped red Grabber Ghost that also used to be in the Kitchen.
Spinning Coin
To do: This appears to be used for the 'observer' objects. (source: SpaceCats) |
Far out of the mansion's bounds, active in every room is a single floating coin. It is believed that the coin was once the one used in the E3 2001 build's coin counter, as it uses a rotating animation practically identical to the one the coin was seen using in the E3 2001 build. However, it appears to be used for the 'observer' objects, relative to some models position.It has no collision and triggers/does nothing when interacted with.
Inaccessible Blackout Ghosts
The Sitting Room and Guest Room have blackout ghosts that are inaccessible during the blackout, effectively making them unused. The Sitting Room has four Temper Terror ghosts while the Guest Room has two Temper Terror ghosts and two Garbage Can Ghosts. This could imply these rooms were accessible during the blackout in early versions of the game.
Unused Door Cutscenes
In Luigi's Mansion, there are certain doors blocked by force fields that lead to the next area. These doors have cutscenes for Luigi trying to open them while locked. Although, the force fields on these doors won't disappear until Luigi has the keys for them, leaving those cutscenes unused.
Unseen Training Room Wall
The back wall of the Training Room is modeled, but you still can't see behind you because you can't use the Game Boy Horror in this area. It's also modelled in the 3DS remake.
CVS Files / Internal Project Name
Most (or all) directories and sub-directories (except those contained within archives) contain the CVS files 'Entries', 'Repository' and 'Root' . According to the 'Root' files, the game's internal project name is 'project1'. In the 'Root' files you can also see Nintendo's server for working on the game and the account of the 'Main Program' staff member, Hiroki Sotoike, accessing it.
The Mario series | |
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NES/FDS | Super Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3 |
SNES | Super Mario World • Super Mario World 2: Yoshi's Island • Super Mario All-Stars |
Satellaview | BS Super Mario USA • BS Super Mario Collection |
Nintendo 64 | Super Mario 64 (64DD Version) |
GameCube | Super Mario Sunshine (Demo) |
Wii | Super Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii |
Wii U | New Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker |
Game Boy (Color) | Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe |
Game Boy Advance | Super Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4 |
Nintendo DS | New Super Mario Bros. • Super Mario 64 DS |
Nintendo 3DS | Super Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS |
Nintendo Switch | Super Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2 |
iOS/Android | Super Mario Run |
Mario Kart | |
Console Games | Super Mario Kart • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 • Mario Kart 8 Deluxe |
Handheld Games | Mario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7 |
Arcade Games | Mario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX |
Mario RPGs | |
Super Mario RPG | Legend of the Seven Stars |
Paper Mario | Paper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash |
Mario & Luigi | Superstar Saga • Partners in Time • Bowser's Inside Story • Dream Team • Paper Jam • Superstar Saga + Bowser's Minions • Bowser's Inside Story + Bowser Jr.'s Journey |
Mario Party | |
Console Games | Mario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party |
Handheld Games | Mario Party Advance • Mario Party DS |
Mario Sports | |
Console Games | BS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) • Mario Sports Mix • Mario Tennis Aces |
Handheld Games | Mario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008) |
Web Games | Mario Tennis: Power Tour - Bicep Pump |
Other | |
Arcade Games | Donkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette |
Computer Games | Donkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic) |
Console Games | Donkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (NES, SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mini Mario & Friends amiibo Challenge • Dr. Luigi • Mario + Rabbids Kingdom Battle • Luigi's Mansion 3 |
Handheld Games | Dr. Mario • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario • Dr. Mario World |
Web Games | Dr. Mario: Vitamin Toss |
See also | |
Yoshi • Donkey Kong • Wario |
We all know that Professor E. Gadd’s goo version of Luigi, Gooigi, is probably one of the best new features in Luigi’s Mansion 3 and Nintendo knows it. The company has created a cool new image creator on the official site for Luigi’s Mansion that allows fans to “Gooigi” themselves by photoshopping a picture of themselves into the image tool.If you head on over to the, you can upload a photo or take a snapshot of yourself using your webcam to then place a cutout of it on a certain location in Luigi’s Mansion 3.You can also place objects, enemies, and cool decorations to make a cute collage that you can show off on Twitter, Facebook, or just for sending over to your parents or something over Thanksgiving break. They’ll probably ask you what the heck a Gooigi is, but they’ll still be happy to hear from you.Check out the site for yourself and share your ghostly creations with us! As you can see in the featured image above, I took a photo of myself screaming and I placed Luigi so it looks like he’s scared of my face how clever am I!Anyways, if you’re looking for more Luigi’s Mansion content, make sure to check out our on the game, a neat feature that based on their jobs, and another about things you can doHave fun Gooigiing yourself!